var mSpeed		:float = 2;


function Update () {
	var tInputX	: float = Input.GetAxisRaw("Horizontal");
	var tInputY	: float = Input.GetAxisRaw("Vertical");
	System.Console.WriteLine(tInputX);
	
	transform.Translate(	tInputX	* Time.deltaTime * mSpeed
						,	tInputY	* Time.deltaTime * mSpeed
						,	0);
}